Áudio — acervo compartilhado Games Incorporar os créditos CC BY à tela/página de créditos do jogo. A exportação preserva os bytes disponíveis, sem processamento adicional. Espada · desembainhar 01 (blade-draw-1.wav) swords/sword - StarNinjas/sword.4.ogg; edited recording — StarNinjas https://opengameart.org/content/20-sword-sound-effects-attacks-and-clashes CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,aformat=channel_layouts=mono,volume=-3.000265dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Explosão · corpo 01 (blast-body-1.wav) explosion.mp3; edited recording — Joth https://opengameart.org/content/chunky-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,asetrate=44100.0,aresample=44100,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,aformat=channel_layouts=mono,volume=-2.918374dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Deslocamento de ar longo (foley-air-long.mp3) sfx100v2_air_01.ogg — rubberduck https://opengameart.org/content/100-cc0-sfx-2 CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Mono 44.1 kHz MP3 96 kbps; trim near-silence, bounded duration, peak target -5 dBFS, gain increase capped at 12 dB, 5 ms edge fades. Runtime mixing and variations in sound.mjs. Deslocamento de ar curto (foley-air-short.mp3) sfx100v2_air_02.ogg — rubberduck https://opengameart.org/content/100-cc0-sfx-2 CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Mono 44.1 kHz MP3 96 kbps; trim near-silence, bounded duration, peak target -5 dBFS, gain increase capped at 12 dB, 5 ms edge fades. Runtime mixing and variations in sound.mjs. Impacto · batida metálica 01 (impact-clank-1.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/toasterstep1.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.6 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · batida metálica 02 (impact-clank-2.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/toasterstep2.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.6 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · batida metálica 03 (impact-clank-3.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/toasterstep3.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.5 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · pancada 01 (impact-hit-1.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/hit.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.35 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · pancada 02 (impact-hit-2.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/slap2.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.35 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · metal 01 (impact-metal-1.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/clamour1.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.68 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · metal 02 (impact-metal-2.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/clamour3.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.75 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · ressonância metálica 01 (impact-ring-1.wav) owlish/Impacts/clamour2.wav; edited recording — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0.05,asetpts=PTS-STARTPTS,highpass=f=1800,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,atrim=duration=2,aformat=channel_layouts=mono,volume=4.245511dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Impacto · batida abafada 01 (impact-thud-1.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/djembe1.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.3 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · batida abafada 02 (impact-thud-2.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/djembe2.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.36 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Impacto · batida abafada 03 (impact-thud-3.mp3) Owlish Media Sound Effects (Owlish Media Sound Effects.zip): Impacts/djembe3.wav, event 1 — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: 0.5 s cut, mono 44.1 kHz, peak -2 dBFS, fade-out, mp3 q3 Movimento · queda 01 (motion-fall-1.wav) swish/swishes/swish-9.wav; edited recording — artisticdude https://opengameart.org/content/swishes-sound-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,asetrate=22050,aresample=44100,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,aformat=channel_layouts=mono,volume=-5.7206410000000005dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Movimento · corte no ar 01 (motion-swish-1.wav) swish/swishes/swish-5.wav; edited recording — artisticdude https://opengameart.org/content/swishes-sound-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,aformat=channel_layouts=mono,volume=-2.8146dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Movimento · corte no ar 02 (motion-swish-2.wav) swish/swishes/swish-6.wav; edited recording — artisticdude https://opengameart.org/content/swishes-sound-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,aformat=channel_layouts=mono,volume=-2.609088dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Movimento · corte no ar 03 (motion-swish-3.wav) swish/swishes/swish-7.wav; edited recording — artisticdude https://opengameart.org/content/swishes-sound-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,aformat=channel_layouts=mono,volume=-2.739809dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Pedra quebrando 01 (rubberduck-break-bfh1-rock-breaking-01.ogg) 75 CC0 breaking / falling / hit sfx — rubberduck https://opengameart.org/content/75-cc0-breaking-falling-hit-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Arquivo completo como distribuído pelo autor; bytes preservados, sem cortes, normalização, mudança de canais ou reencodificação nesta importação. Pacote de efeitos desenhados/editados; não pressupõe captação acústica pura. Pedra quebrando 02 (rubberduck-break-bfh1-rock-breaking-02.ogg) 75 CC0 breaking / falling / hit sfx — rubberduck https://opengameart.org/content/75-cc0-breaking-falling-hit-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Arquivo completo como distribuído pelo autor; bytes preservados, sem cortes, normalização, mudança de canais ou reencodificação nesta importação. Pacote de efeitos desenhados/editados; não pressupõe captação acústica pura. Pedra quebrando 03 (rubberduck-break-bfh1-rock-breaking-03.ogg) 75 CC0 breaking / falling / hit sfx — rubberduck https://opengameart.org/content/75-cc0-breaking-falling-hit-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Arquivo completo como distribuído pelo autor; bytes preservados, sem cortes, normalização, mudança de canais ou reencodificação nesta importação. Pacote de efeitos desenhados/editados; não pressupõe captação acústica pura. Chapa metálica 02 (rubberduck-material-metal-sheet-02.ogg) 100 CC0 metal and wood SFX — rubberduck https://opengameart.org/content/100-cc0-metal-and-wood-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Arquivo completo como distribuído pelo autor; bytes preservados, sem cortes, normalização, mudança de canais ou reencodificação nesta importação. Pacote de efeitos desenhados/editados; não pressupõe captação acústica pura. Metal · batida forte 01 (rubberduck-material-metal-slam-01.ogg) 100 CC0 metal and wood SFX — rubberduck https://opengameart.org/content/100-cc0-metal-and-wood-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Arquivo completo como distribuído pelo autor; bytes preservados, sem cortes, normalização, mudança de canais ou reencodificação nesta importação. Pacote de efeitos desenhados/editados; não pressupõe captação acústica pura. Mola metálica 01 (rubberduck-material-metal-spring-01.ogg) 100 CC0 metal and wood SFX — rubberduck https://opengameart.org/content/100-cc0-metal-and-wood-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Arquivo completo como distribuído pelo autor; bytes preservados, sem cortes, normalização, mudança de canais ou reencodificação nesta importação. Pacote de efeitos desenhados/editados; não pressupõe captação acústica pura. Máquina em loop 03 (rubberduck-sfx2-sfx100v2-loop-machine-03.ogg) 100 CC0 SFX #2 — rubberduck https://opengameart.org/content/100-cc0-sfx-2 CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Arquivo completo como distribuído pelo autor; bytes preservados, sem cortes, normalização, mudança de canais ou reencodificação nesta importação. Pacote de efeitos desenhados/editados; não pressupõe captação acústica pura. Magia · chegada em papel e cristal (studio-arcane-arrival.wav) Owlish Media Sound Effects — Paper/paper-sketchbook-page-flips-1.wav — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ 20 Sword Sound Effects (Attacks and Clashes) — StarNinjas https://opengameart.org/content/20-sword-sound-effects-attacks-and-clashes CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Composição de gravações locais; [('original-owlish-paper-sketchbook-page-flips-1', 'atrim=duration=0.7,volume=0.3', 0), ('original-sword-sword-clash-2', 'highpass=f=1300,volume=0.3,aecho=0.7:0.5:210:0.25', 160)]; [0:a]aformat=sample_rates=44100:channel_layouts=stereo,atrim=duration=0.7,volume=0.3,adelay=0|0[a0];[1:a]aformat=sample_rates=44100:channel_layouts=stereo,highpass=f=1300,volume=0.3,aecho=0.7:0.5:210:0.25,adelay=160|160[a1];[a0][a1]amix=inputs=2:normalize=0,atrim=duration=1.8,afade=t=in:d=0.004,afade=t=out:st=1.6500000000000001:d=0.15,alimiter=limit=0.5:level=false[out] Magia · impulso de ar e cristal (studio-arcane-cast.wav) 20 Sword Sound Effects (Attacks and Clashes) — StarNinjas https://opengameart.org/content/20-sword-sound-effects-attacks-and-clashes CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ sfx100v2_air_01.ogg — rubberduck https://opengameart.org/content/100-cc0-sfx-2 CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ 40 CC0 water / splash / slime SFX — rubberduck https://opengameart.org/content/40-cc0-water-splash-slime-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Composição de gravações locais; [('original-sword-sword-clash-1', 'areverse,highpass=f=900,volume=0.30', 0), ('foley-air-long', 'highpass=f=350,volume=0.55', 0), ('rubberduck-water-bubble-02', 'volume=0.20', 220)]; [0:a]aformat=sample_rates=44100:channel_layouts=stereo,areverse,highpass=f=900,volume=0.30,adelay=0|0[a0];[1:a]aformat=sample_rates=44100:channel_layouts=stereo,highpass=f=350,volume=0.55,adelay=0|0[a1];[2:a]aformat=sample_rates=44100:channel_layouts=stereo,volume=0.20,adelay=220|220[a2];[a0][a1][a2]amix=inputs=3:normalize=0,atrim=duration=1.2,afade=t=in:d=0.004,afade=t=out:st=1.05:d=0.15,alimiter=limit=0.5:level=false[out] Explosão · corpo e queda de metal (studio-blast-debris.wav) muffled-distant-explosion — NenadSimic https://opengameart.org/content/muffled-distant-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Owlish Media Sound Effects — Impacts/clamour2.wav — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ 68 Workshop Sounds — bart https://opengameart.org/content/68-workshop-sounds CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Composição de gravações locais; [('nenad-distant-explosion', 'volume=0.65', 0), ('original-owlish-clamour2', 'lowpass=f=5000,volume=0.25', 80), ('bart-workshop-workshop-metal-drop', 'volume=0.25', 230)]; [0:a]aformat=sample_rates=44100:channel_layouts=stereo,volume=0.65,adelay=0|0[a0];[1:a]aformat=sample_rates=44100:channel_layouts=stereo,lowpass=f=5000,volume=0.25,adelay=80|80[a1];[2:a]aformat=sample_rates=44100:channel_layouts=stereo,volume=0.25,adelay=230|230[a2];[a0][a1][a2]amix=inputs=3:normalize=0,atrim=duration=3.2,afade=t=in:d=0.004,afade=t=out:st=3.0500000000000003:d=0.15,alimiter=limit=0.5:level=false[out] Máquina · impulso pneumático e metal (studio-machine-burst.wav) sfx100v2_air_02.ogg — rubberduck https://opengameart.org/content/100-cc0-sfx-2 CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ 100 CC0 metal and wood SFX — rubberduck https://opengameart.org/content/100-cc0-metal-and-wood-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Composição de gravações locais; [('foley-air-short', 'atrim=duration=0.4,volume=0.38', 0), ('rubberduck-material-metal-hit-02', 'volume=0.28', 0)]; [0:a]aformat=sample_rates=44100:channel_layouts=stereo,atrim=duration=0.4,volume=0.38,adelay=0|0[a0];[1:a]aformat=sample_rates=44100:channel_layouts=stereo,volume=0.28,adelay=0|0[a1];[a0][a1]amix=inputs=2:normalize=0,atrim=duration=0.4,afade=t=in:d=0.004,afade=t=out:st=0.25:d=0.15,alimiter=limit=0.5:level=false[out]